#ifdef _WIN32
#include "LostResource.h"
#include "LostResourceManager.h"

using namespace Stray::Core::Graphics::DirectX9;

LostResource::LostResource(DeviceDX9 *pDevice)
	:pDevice_(pDevice)
	,pData_(0)
	,size_(0)
{
	LostResourceManager::getInstance().addResource(this);
}

LostResource::~LostResource()
{
	LostResourceManager::getInstance().removeResource(this);
}

#endif